Just press »F« on your keyboard to show your presentation in fullscreen mode. Press the »ESC« key to exit fullscreen mode.
Press "Esc" or "o" keys to toggle the overview mode on and off. While you're in this mode, you can still navigate between slides, as if you were at 1,000 feet above your presentation.
                    
                    
                    
                    
                    
                    
                    
                    
                        
                    
                    
                        
                    
                    
                    
                    
                        Кодекс - это просто свод указаний, а не жёстких законов.
                    
                    
                    
                            // define the function's prototype
                            typedef void (*GL_GENBUFFERS) (GLsizei, GLuint*);
                            // find the function and assign it to a function pointer
                            GL_GENBUFFERS glGenBuffers  = (GL_GENBUFFERS)wglGetProcAddress("glGenBuffers");
                            // function can now be called as normal
                            unsigned int buffer;
                            glGenBuffers(1, &buffer);
                        
                    1. Base OpenGL knowledge
2. GLSL - high-level shading language
3. Base 3D vfx methods
                    
                    
                    
                    
                        
                            glfwWindowHint(GLFW_SAMPLES, 4); // 4x Сглаживание
                            glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Мы хотим использовать OpenGL 3.3
                            glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
                        
                    
                            GLFWwindow * glfwCreateWindow (int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
                         
                    
                            GLFWwindow* window; // (В сопроводительном исходном коде эта переменная является глобальной)
                            window = glfwCreateWindow( 640, 480, "Lesson 01", NULL, NULL);
                        
                    
                            glfwTerminate();